

He could smell magic for example or summon spirit mastiffs for protection or riding beasts, transform into a wolfman and even as his control of magic grew effect how loyal beasts and even troops were to their masters or commanders.īut if i had to limit it to 5 themes then i would say Divination, Cursing, Astral travel, blessing, and meta-magic. He chose "Dogs" as his element/ theme and all his magic involved dogs in the effect. In one game the main pc spellcaster became known as the Wizard of dogs. The idea being that magic expression is unique to each creator. In past FH games i have allowed players to define their own magic schools. A worthy subject but not exactly on thread. Is sailing dangerously close to starting a discussion on RW metaphysics. The comment you made about the real world 5th element being spirit. I know the game Ledgends of the 5 rings used air-earth-fite-water-void and the game Bushido used soil-metal-wood-fire as part of their respective magic systems. As i do not speak the languages in question and haven't made a study of the metaphysics involved I cannot speak to the accuracy of the inerprations. Western tranlations / interprations of pre-modern japanese and chinese metaphysical systems name one of the elements void. When I wanted some more input there was only one place to go to get it. We span ancient times to centuries in the future with what we play with one system. I strongly feel that Hero fans are the most creative bunch of fans out there.

I trust, believe in and value the opinions of the people on these boards. But I also have no doubt that it would make a fun game world also. It isn't meant to be a game world per se, but more a fiction world. Once I get the idea fully formed I will probably post parts of it here for people to see. I started one, but then this idea from 9 years ago crept back into my head and I put the city I had been working on into this realm. We decided to write some stories round robin style but needed a setting. I just joined a writing group here in town and have a coworker that also enjoys fantasy type writing. The planes would be connected through various gates, stairways, portals and such. The world had been split into 5 versions of the same world, each plane/realm had one type of magic that was based/focused there. The reason for 5 is this: Years ago (9) I was at Gencon with some friends and we were discussing a game world. I hadn't thought about the numerology aspect of it Killer Shrike! Thanks for the idea. However, if you do run with it such an exact number might inspire an entire symbology/numerology oriented on the number 5 in such a setting. There might be 5 KNOWN forms of magic, but that doesnt mean there has to be ONLY 5 forms.

Why 5 exactly? Why limit yourself to only 5? Consider leaving it open ended.
